I'm a mixed reality designer and prototyper and I'm passionate about interactive and experiential paradigms in spatial computing. I have 3+ years of experience in the design industry and academia working on the end-to-end process spanning user research, design, prototyping, and testing.
I turn XR design visions into interactive prototypes quickly.
I bridge the gap between design and engineering to validate design vision quickly and iteratively. At Microsoft Mixed Reality, I designed and prototyped a new paradigm for privacy and safety in social mixed reality experiences, enabling the team to quickly test the ideas with users. It contributed to the design framework for Microsoft Mesh, Microsoft's mixed reality platform.
I envision and design three-dimensionally and spatially.
With a background in both computer science and architectural design, I'm proficient in spatial thinking and 3D workflows. Working with design studio Other Tomorrows, I led the mixed-reality design and prototyping for a novel product combining immersive visitor experience, community membership, and virtual marketplace in a Web3 context. This allowed our client to quickly test out the spatial experience immersively.
I engage in user-driven methodologies and business strategy.
At UiPath, the leading enterprise AI Automation company, I worked with various stakeholders and spearheaded the design of a North Star navigational experience for the Automation Cloud platform that impacts 7000+ enterprise users worldwide.
I've worked at…
Rhino3D + VRay
Foam Wire Cutting
Harvard University Graduate School of Design
Dual Masters in Design Studies (Technology) and Architecture
Dean's Merit Scholarship
Research Assistant at Responsive Environments and Artifacts Lab (REAL), advised by Prof. Allen Sayegh
MIT Media Lab
Research Collaborator at Tangible Media Group, advised by Prof. Hiroshi Ishii
BA in Computer Science and Art History
Research Assistant at Computer Graphics and User Interfaces Lab (CGUI), advised by Prof. Steven Feiner